Blog 4: Graphic eTextbooks and the “Infinite Canvas”
In this blog, graphic
textbooks is used as an all-inclusive term that includes both physical and
digital formats. However, the term graphic
eTextbooks refers exclusively to digital
versions of these books. Since the majority of undergraduate textbooks are
moving to digital platforms within five years it is unproductive to speculate
on designing
new paper-and-binding tomes. Therefore, the focus of my theorizing in regards
to the content of these books will primarily focus on digital designs.


The problem with transportability from static physical format to
digital is that comic books and graphic novels need to fit within the viewing
dimensions of an iPad, Kindle, Nook, or some other form of visual display
device. This works fairly well for individual 3-tier pages even though the
screen image is smaller than its physical counterpart. But while the
traditional 32-page, 3-tier, 9-panel grid format has been the norm for print
comic books since their inception it does not have to continue to be the
dominant format moving into the post-print era—nor should it. The dimensions of
the majority of digital comic books and graphic novels conform to their print
counterparts. Politics, censorship, distribution networks, functionality,
economics, and the basic limitations of print media have always controlled
format, which in turn have dictated how stories are told and hampered creative
growth, but that is not the case for the Infinite
Canvas.

While McCloud’s personal belief may be true for graphic novels
(and I emphasize the word “may”
because such hard and fast “rules” stifle creative growth), such a statement is
completely erroneous when it comes to graphic textbooks.
It is the hybridity of graphic narratives combined with the power
of the Internet where I believe the true strength of graphic eTextbooks comes forth for two important reasons. First,
the inclusion of temporal phenomena is no different from including sidebars or
endnotes in a physical textbook. They exist spatially in time yet apart from
the linear narrative, and when, or if, they are accessed by the reader that act
is entirely within the reader’s control. Second, and this is, for me, the most
significant aspect of the potential for all eTextbooks, because the
introduction of those tangential elements reflect the way lessons
are taught in a classroom.

With graphic eTextbooks the reader does control time spent with the temporal event by watching it
multiple times, or skipping through it, or replaying certain segments, or not
watching in it at all. While for some this may be antithetical to the
continuity of traditional graphic narratives, the inclusion of temporal
phenomena works perfectly with graphic eTextbooks through a form of expanded continuity. (Author’s term) For
graphic eTextbooks, this is what McCloud refers to as A Durable Mutation, or rather a mutation from the physical
sequential art medium into digital that has “some sort of staying power.”
(McCloud, 2009) This form of Durable Mutation for graphic eTextbooks is
actually no different from what many eTextbooks are already doing.

For purposes of making an analogy, if we borrow terms from
biology’s taxonomic hierarchy, we might consider the family tree for comic
strips, comic books/graphic novels, and graphic textbooks in this way. All
three of these forms are of the same genus, graphic
narratives, but all three are of a different species. Graphic novels and
graphic textbooks are part of the same family tree, but evolving on different
branches of it. Those differences, those tangential elements, those
temporal phenomena that are antithetical to graphic novels because they
interrupt the continuity of presentation, are part and parcel of teaching, and
should be embodied in graphic eTextbooks (and if you have clicked on any of the links
in this blog you have already helped prove my point). These differences that lend
themselves so beautifully to how teachers teach are graphic eTextbooks’ Durable
Mutation. The move to a digital platform will aid graphic textbooks in
creating a virtual learning environment where they can evolve into a more
robust educational tool.
Topics for Discussion
1) “I don’t buy it!
Sequential narratives are linear and must always stay that way.”
2) “Okay, so if graphic
textbooks have to become graphic eTextbooks this is what I
would like to see included in their content.”
NEXT BLOG: Immersive Graphic eTextbooks
as the Ultimate Scaffolding Tool
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