Blog 2: Graphic Novels Are Not Literature
Lit•er•a•ture: noun
1. writings in which expression and form, in
connection with ideas of permanent and universal interest, are characteristic
or essential features, as poetry, novels, history, biography, and essays.
—www.dictionary.com
Before we can discuss what Graphic Textbooks are we need to
understand their origin, which means we have to understand where the term “Graphic Novel” came from.
Originally conceived as a term that would define longer works of
sequentially illustrated stories containing mature themes, graphic novel
has become an umbrella phrase, a marketing tool for almost any work told
through the use of pictures. Simply put, the term graphic novel has devolved
to mean any illustrated story. Yet, that really is
too broad of a description to have any well-defined meaning.
If we conclude that a graphic novel must include text (words),
then how do we categorize Shaun Tan’s (1974–) The Arrival (2006)? If we maintain that the
artwork can only be sequential, then where do we place Jim Steranko’s (1938–) Chandler: Red Tide (1976)? If we insist that the
story consists of only one narrative then what is Will Eisner’s (1917–2005) A Contract with God and Other Tenement Stories
(1978)? And if we demand that a graphic novel must be exclusively original and
not one that was initially serialized in a magazine, then should we not exclude
Art Spiegelman’s (1948–) Pulitzer
Prize-winning Maus: A Survivor’s Tale (1986 & 1991) from our list?
These questions exist because of our common need to categorize
everything, because of the physical and financial limitations of printing and
binding, and because of Library Science’s requirement to catalog books into an
antiquated classification system. In truth, the academic discourse on graphic
novels, which has been almost wholly literary, has been viewed from a skewed
perspective.
Graphic novels were never literature’s bastard children, but that
is how they have been—and are still—perceived in some academic circles.
Comparable to film, graphic novels are a visual medium and apart from
literature in much the same way film is apart from literature. In truth, graphic novels
have never been a form of literature,
but they have always been an independent literate art form. To elucidate the dissimilarity, if one can
convert a published work into an audio book by reading just the text, without
losing any of the story’s nuances and meanings, then it is literature. This
test holds true for works of prose, poetry, and plays, but not for graphic
novels or film because so much of the story is conveyed visually.
This does not mean that graphic novels should no longer be read in
literature or other classes because the needs of the lesson outweighs the
format of the pedagogical vehicle; however, it does illustrate society’s
persistent problem with accepting graphic novels because of this
miss-association. Comic books became
trapped in a format and vernacular that has biased the public’s perception
since their inception. However, if we look at the Storytelling Family Tree we
see that pictoglyphs, petroglyphs, oral tradition, literature, film, and graphic
novels are all simply narrative vehicles growing out of the same trunk. Contemporary
Graphic Narratives [comic books,
graphic novels, comic strips, children’s picture books, certain forms of
illustrated books such as Dinotopia (1992)
by James Gurney (1958–)] grew apart from their cousins to form their own branch of
the Storytelling Family Tree. Because of their
visuality, the questions surrounding graphic novels should never have been:
“Are they, or are they not literature?” The questions should have focused on
“How can we cultivate the graphic novel format in order to tell better
stories?” By asking these types of questions, by “troubling the binary” as it
were, we acknowledge that graphic novels are a distinctive medium—a distinctive art form—set apart from both literature and film.
Unfortunately, removing graphic novels from the literary tradition
is problematic because there is no viable way to adequately market them to
academicians other than book review publications such as Booklist, Publisher’s Weekly,
and Library Journal to name a few.
Removing them from the literary tradition would also negate the literary awards
they have already received, and make them ineligible for future awards. Yet,
there is already a double standard at work here. While graphic novels have been
considered for literary awards, such as a Special Pulitzer Prize and the World
Fantasy Award, there has never been a text-only book that was considered for
any of the graphic novel honors such as the Eisner Award or the Harvey Award.
It is, however, vitally important to separate graphic narratives from
literature because the comparison stifles growth and creativity. By
understanding that they are an art form independent from literature, graphic
narratives no longer need to fit into the narrow confines of form and format
that has been imposed upon them. It means that they can freely evolve as the creators
envision them through a process of artistic growth.
The Origin of the Term, and the First Modern Day
Graphic Novel
Contrary to popular belief, Will Eisner’s A Contract with God
and Other Tenement Stories was not the first time the term graphic novel was used, nor is it the
first modern graphic novel. The first printed usage of the term appeared in
Richard Kyle’s November 1964 newsletter published in CAPA-ALPHA #2
(Fingeroth, 2008, 3). Previous derivations on the theme such as “Picture
Novel,” and “Picto-Fiction” appeared on paperbacks and magazines in the 1950s.
The first Picture Novel, and, arguably, America’s first graphic novel was It
Rhymes with Lust (1950). The digest-sized, 128-page book was produced by
St. John Publications (1947–1958), which was founded by Archer St. John (1904–1955). It Rhymes With Lust was written by Arnold
Drake (1924–2007) and Leslie Waller (1923–2007) under the pseudonym “Arnold Waller,” drawn by Matt
Baker (1921–1959), and inked by Ray Osrin
(1928–2001).
Baker was one of the medium’s first African American artists, and one of the
forerunners of the “Good Girl Art” movement, working on titles such as Phantom
Lady, and Sheena, Queen of the Jungle. Inspired by film noir, It
Rhymes With Lust was a character-oriented romance/detective story. Though
the story is typical of genre films of its time, It Rhymes With Lust
also contained an underlying social commentary about greed, graft, and worker’s
rights. St. John’s second graphic novel was The Case of the Winking Buddha
(1950), by novelist Manning Lee Stokes (1911–1976) and illustrator Charles Raab. Unfortunately, both of
these books failed financially, and the format was abandoned (Kitchen, 2011).
Though it may be considered a collection of short stories, Harvey
Kurtzman’s Jungle Book (1959) is the prototype for the graphic anthology
format. Jungle Book was written and illustrated by Harvey Kurtzman (1924–1993), who was the founding
editor of MAD (1952) magazine. Kurtzman was a highly influential
creative force in the comics industry, and helped shape much of America’s
popular culture during the 1950s (Wright, 2003). Jungle Book was a
commercial failure; however, it had a tremendous impact on the Underground
Comics artists of the 1960s (Kitchen, 2011).
Another forgotten series of books from the mid-1960s, are the
Ballantine Books paperback reprints of Mad
magazine and the EC Comics line of early 1950s horror stories. Because
paperbacks were not sold with comic books they did not come under the scrutiny
of the Comics Code Authority and its restrictions. Among these titles were, Autumn People (1965) with stories by Ray
Bradbury (1920–) adapted
by Albert “Al” B. Feldstein (1925–), The Vault of Horror (1965), Tales From the Crypt (1964), Tales of The Incredible (1965), and Dracula (1966). While the other books
contained reprints, Dracula was an
all-new adaptation of “The great horror classic illustrated in comic book
form!” Produced by Russ Jones (1942–), the
text for Dracula was adapted by Otto
Oscar Binder (1911–1974) and Greg Tennis (Nom de plume for Johnny Craig [1926–2001]), illustrated by Alden “Al” McWilliams
(1916–1993), and contained an Introduction by Christopher Lee (1922–). Another, similar volume, albeit printed by Pyramid Books,
was Christopher Lee’s Treasury of
Terror: Great Picture Stories of Supernatural Horror (1966). As with Dracula, the Christopher Lee book was
produced by Russ Jones, but was an anthology of stories selected by Lee, and
adapted by various writers and artists. None of these books sold well enough to
warrant subsequent volumes; however, Dracula
was, historically, the third graphic novel (following It Rhymes With Lust,
and The Case of the Winking Buddha) and the Christopher Lee book
was the second anthology of original work following Jungle Book.
By the early 1970s, the term graphic
novel was part of the comics creator’s vernacular; however, it was not used
to describe America’s next attempt at a graphic novel, Blackmark (1971).
Blackmark was conceived by Gil Kane (aka Eli Katz 1926–2000), written by Archie Goodwin
(1937–1998) and illustrated by Kane over
uncredited pencil layouts drawn by Kurtzman (Kitchen, 2011). Published by
Bantam Books, Blackmark was a 119-page science fiction/sword and sorcery
heroic fantasy graphic novel printed in a traditional paperback format. While
conceived as the first in a sequence of ongoing graphic novels, sales of the
first volume were poor, which led to the cancellation of the series.
The first self-referential use of the term graphic novel appeared on the January 1976 publication Schlomo
Raven. Written by Byron Preiss (1953–2005) and illustrated by Tom Sutton (1937–2002), Schlomo Raven also contained an Introduction
by Kurtzman. Printed in large bold letters on the back cover of the
digest-sized paperback were the words “—VOLUME ONE OF AMERICA’S FIRST ADULT
GRAPHIC NOVEL REVUE!” Schlomo Raven was the first in Pyramid Books’ Fiction
Illustrated series aimed at a more mature audience. The series also
included: Starfawn (1976), by Byron Preiss
and Stephen Fabian (1930–); Chandler: Red
Tide, by Jim Steranko; and Son of Sherlock Holmes: The Woman in Red
(1977), by Bryon Preiss and Ralph Reese (1950? –). Even though Schlomo Raven was published twenty-one months
before A Contract with God, its place in graphic novel history has been
largely overlooked along with the other Fiction Illustrated volumes. In their
day, the odd format and sporadic paperback distribution made them curiosities
among comic fandom buyers who did not appreciate change (Steranko, 2010). When
combined with the fact that none of these volumes has ever been reprinted
(mainly due to legalities resulting from the death of Preiss), and that the
stories, except for Chandler, are only of cursory interest, it is not
surprising that they have been forgotten.
Other graphic novels soon followed, including: Robert Ervin Howard’s
(1906–1936) Bloodstar
(1976), adapted by illustrator Richard Corben (1940–); Beyond Time and Again: A Graphic Novel (1976), by
George Metzger (1939–); Sabre: Slow Fade of
an Endangered Species (1978), by writer Don McGregor (1945–) and artist Paul Gulacy (1953–); The Silver Surfer (1978), by Stan Lee (1922–) and Jack Kirby (1917–1994);
The First Kingdom (1978), by Jack Katz (1927–); Comanche Moon (1979), by Jaxon (Jack Jackson,
1941–2006); and Tantrum (1979), by
Jules Feiffer (1929–).
The critically acclaimed A Contract with God was the first
modern graphic novel to deal exclusively with the human condition. It
revolutionized the comics industry by becoming the first commercially
successful graphic novel (Kitchen, 2011). While some detractors claim that A
Contract with God is actually a collection of short stories, and not a
novel per se, the use of multiple stories with an underlying connective theme
is not without precedent, and is the basis for books such as Winesburg, Ohio
(1919) by Sherwood Anderson (1876–1941), and The Wild Palms [If I Forget Thee, Jerusalem]
(1939) by William Faulkner (1897–1962). Its
longevity and continued popularity speaks to its broad market appeal and
timeless stories. Additionally, its semi-autobiographical approach established
a standard by which all other slice-of-life graphic novels are compared. Even
though Eisner did not invent the term graphic novel, its use on the cover of A
Contract with God popularized it, and brought it into public forum
(Kitchen, 2011).
Topics for Discussion
1)
This is a bunch of hooey. Graphic novels are literature because…
2)
The public’s acceptance of graphic novels has increased over the past decade.
What factors would you attribute to that change?
3)
What is missing from this review of the literature?
This is a great article which has really helped me think about a project I'm putting together called Dawn of the Unread. I'm not trying to plug this on your comment stream, but mention it as this is a new genre/medium to me and your article was really helpful. I've chosen the graphic novel for my project because it opens up so many possibilities and can engage different readers on so many levels. Thanks
ReplyDelete